In the far future, humanity settles the stars, bioengineering its descendants to survive in a harsh universe. This is the first book in the science fiction series, The Backworlds. Try it for free. A space opera adventure.
After the war with the Foreworlders, Backworlders scatter across the remaining planets. Competition is fierce, and pickings are scant. Scant enough that Craze’s father decides to improve his fortunes by destroying his son. He tells his only boy their moon isn’t big enough for them both and gives Craze a ticket for the next transport leaving the space dock.
Treated worse than a stranger, like the scuzzbag of the galaxy, Craze is forced to flee his home. Cut off from everyone he knows with little money and no knowledge of the worlds beyond his, he must find away to forge a new life and make sure his father regrets this day.
Nothing sane travels the starway. Today it brings disaster.
Revenge is on Craze’s mind. He chews on it everyday along with the relentless dust on Pardeep Station. He dreams of grander business and wealth, enough to make his father choke.
That’s the dream consuming him when the interstellar portal opens, spitting out a ship that that should no longer exist. A battleship spoiling for a fight, yet the war with the Foreworlds ended two generations ago.
The enemy takes over Craze’s tavern and aims their dastardly guns in his face. One wrong move and the shaky truce will end. So will Craze and his friends.
Can he outwit them? He must, otherwise Craze and the Backworlds won’t survive.
To realize his dream, to build Pardeep Station into a top world, a destination all Backworlders want to come to, Craze makes the best use of a weapon left behind by the Foreworlders. The dastardly technology helps him to forge advantageous trades, which improves his situation on the dusty moon.
Only days away from the grand opening of his shiny new tavern, the starway opens, bringing in a loony Backworlder intent on mucking up Craze’s carefully laid plans. Gaunt and trembling, she claims her spaceship is possessed. She also has a connection to the underworld that shakes loose the dark past of one of Craze’s closest friends. It all threatens to end his prosperity before it begins.
Meanwhile off world, Captain Talos works desperately to outwit the mercenary Jixes and lure them away from Pardeep Station’s budding prospects. With all the trading done on Pardeep’s behalf, the mind-control weapon Talos is using wears thin, and his next move may be his last.
Will it end in boom or dust?
Coming this October!
Some truths are better left unfound.
For two years Craze’s dear friend, Lepsi, has been missing. The murmurings of a haunted spaceship might be a message and may mean his old pal isn’t dead. The possibility spurs Craze and Captain Talos into space to uncharted worlds. Searching an unfamiliar region of the galaxy beyond the Backworlds, they stumble upon a terrible truth.
Meanwhile, Rainly remains on Pardeep Station as acting planetlord, dealing with the discovery of her man’s dark and brutal past. Alone and questioning her judgment, her introspection unlocks more than heartache. Latent protocols in her cybernetics activate, forcing her to face a sinister secret of her own.
Carry On Pin
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