A junction between the worlds erupts…
The Rifters series is set in the town of Settler, Oregon. There’s a reason for its weirdness.
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The Gold Rush trickles to a fool’s quest and a string of stagecoach heists. In 1888, Earl Blacke decides to make a new start and become a better man. He escapes into the mountains, heading north. In the wilds of Oregon, a rift inside an ancient volcano opens and sends him into the future, into the present day. It also shaves forty years off his age, forty years to live over again and atone for what he’s done.
Starting over is hard to do. In current day New York, Daelin Long’s dream job at a publishing house goes the way of the dinosaurs her sister chases. With no money and nowhere else to go, Daelin accepts the librarian position in her sister’s dinky town in the middle of Oregon. Nestled inside ancient volcanic peaks, the town of Settler holds onto many secrets. Residents roam the streets with weirdly fashioned devices, and odd lights pulse in the night skies. People whisper of a phantom outlaw and start dying, murdered and missing their heads. On top of it all, Daelin’s sister is missing, and Daelin doesn’t know who to trust.
Earl knows more than he’s saying. He shares a notorious history with the phantom, one he’ll see remains buried. Keeping Daelin’s sister’s secrets is his only chance at redemption, and the only way to keep this world safe. More on The Rifters
You’re Never a Hero Until You Are
A junction erupts between the worlds in Settler, Oregon, a rift from which horrors attack our world. The Rifters defend us.
To trust unquestioningly is the first lesson Daelin Long must learn as the newest Initiate of the Rifters.
Her first day is a disaster. She stands on a deserted street in a town smaller than a city district, courting killer rocks from another world with her ancestor from the Revolutionary War. Normal no longer exists.
While she struggles, Earl Blacke grapples with atoning for his past ill deeds, running far and fast from Settler, Oregon. The Shaman of the Desert promises him redemption, and an old mine puts the possibility of a gold strike in his grasp. His luck has changed for the better, but he can’t have both.
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With the rift closed for the season and no more monsters to fight, Daelin Long gets bored as librarian in the podunk town of Settler, Oregon. A job interview and her brother’s arrival present a tempting opportunity to escape, until her brother and her best friend, a ghost, disappear.
While Daelin searches for them, more mysteries pile up: dead people coming back to life, portraits of the town founders replaced with strange white trees, and people on the other side of the rift returning. It’s impossible. The portal that allows monsters from other universes to come to Earth is sealed until next summer.
The Rifters, a secret group protecting our world, believe the troubles are nothing more than the tantrums of an offended ghost. Daelin disagrees. If she’s right, the evil hell-bent on destroying Earth has new technology making the rift more deadly.
Before the monster summons the next apocalypse, Daelin must find it and destroy it.
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